v0.5: Though progress is slow


A copy of the simulation has been provided to some to test the performance of the application.

Please note that only the downloadable file is up to date, due to lack of motivation from Version Control.

To report new features:

-Training grounds have been improved. Generation parameters have been introduced, allowing for more dynamic layouts that are less likely to be impassable. Tiles, such as Weaponized Analog tiles, are now limited per room. Walls can now be set to generate based on their tile context.

-Meshes which you could not see have been removed.

-Training grounds now include small inclines. Praise the small inclines.

-Lamps are now at play.

-Weaponized Analog behaviors have been adjusted. Perception has been modified, and speed has been increased. 

-Foreign music is now at play. Enjoy Scott Joplin's "Weeping Willow Rag" as the temporary replacement for the lobby music.

To chronicle the journey:

The Grounds are as desolate as the engines that run it. It is often left to collect dust.
Versions stagger out at an uncertain pace. Perhaps you may just yet see the recesses of the source.

Or perhaps there will be nobody left to see it.

[Version Control]

Files

WZTR_Build_v0.5.zip 71 MB
57 days ago

Get Willow Zone: Training Grounds

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