[Preparations for Strangers]
A copy of the simulation has not been provided due to a lack of changes in the build.
Details follow.
To report the issues in question:
People.
Willow Zone: Training Grounds will be graduating to a properly public project. No longer will it only be available through jumping hoops and navigating through the creator screen. This project will be available through public search. Will this change anything? Likely not. However, it leads to a layer of unpredictability.
Other features are also being added, steadily and without a timeline. Don't expect anything soon. This project is being made without profit in mind in the slightest. Be patient. Be polite. Be civil. Please.
For any newcomers who bother to be curious, additional projects can always be found by clicking on [View all by nitsujturtle] in the top right. You can also access the "prequel" to this project. The original Willow Zone had a much different premise with similar goals, but ultimately fell apart due to poor back-end programming and over-complication. Still, it has some mechanics which were interesting at least.

Confirmed. The project is live.
A most recent version of the project might be pushed forward in order to "celebrate" this occasion. There are not too many improvements, but there are the following:
-Potential changes to Weaponized Analogs (the enemies) to limit how far they can see you from.
-A small change to your "idle" position for your firearm, which makes it harder to lose it. It will be centered in your screen, more akin to a "ready" stance rather than mirroring the held position from the original Willow Zone.
-Room generation was tweaked to make rooms more enclosed and geometrically interesting to traverse.
And in the odd chance that anyone cares enough to give critical and well-voiced feedback:
-I understand performance in the web-build is sub-par. Specifically, reverb doesn't work, sensitivity depends on browser, and real-time lighting causes it to lag. These are problems which can be addressed, if it is clear that it is enough of a problem. These issues have been mentioned in previous devlogs.
-There is no good in-game tutorial. Right now, you either learn things by messing around, or by looking at "training_video_4."
-You can lose your firearm. This is "intentional" behavior that might be tweaked.
-You can die to inactive enemies. This is "intentional" behavior that might be removed.
-You can get stuck in hallways if there are enough obstructions. This is not intentional behavior and will be addressed. Eventually.
-This is a dark game. Literally. Gamma sliders will eventually be added. The default brightness can be changed by request.
-You can't change any settings. This will come eventually. There is no customization for sensitivity, brightness, nor volume.
Willow Zone: Training Grounds will be graduating from a private prototype to a public prototype.
(That means that you, presumably a person who doesn't know the creator personally, will be able to find this junk.)
Though we presume the world is void,
Today, we break the veil.
Will fate reveal, control, avoid?
Or will distant lights prevail?
[Version Control]
Get Willow Zone: Training Grounds
Willow Zone: Training Grounds
Another start without the end.
Status | In development |
Author | nitsujturtle |
Genre | Shooter |
More posts
- v0.4: For a new beginning62 days ago
- [Preparations for v0.4]62 days ago
- v0.3: To prepare our minds83 days ago
- v0.2: Upon more tangible steps91 days ago
- v0.1: We lay the foundation97 days ago
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