v0.11: the Dialogue devalog
Edac-Sac » Devlog
v0.11
Overview:
- New Animations (again again?): Black and white animations have been added for some frames. I delayed on sending any updates because they looked strange, but recently realized that that's more of a reason to send it for feedback. In particular, the swing animation may be subjective.
- Dialogue System: A very rudimentary dialogue system has been added. Right click near a "talkable" to see text. I'm aware of a few bugs or oversights right now. This text system was ripped from another project of mine and does not fit into this project's needs perfectly.
Full Log:
- Animations have been added to the swing and the right strafe. These are for testing purposes. The sword has also been adjusted to better match the animation, though the hitboxes have not changed.
- Dialogue UI has been added. It is a work in progress and subject to change.
- Steg Font has been ripped from other assets and transferred from a .ttf file to a TMP format. It is now constantly yelling at me about the characters that steg font currently is missing, specifically the "Underline" key.
- Placeholder NPCs have been added to demonstrate dialogue, as well as looping dialogue. Their sprites and names are creative properties.
- Fried Meinster has joke dialogue.
- The Cave is being worked on. The zone right now vaguely demonstrates how "Agro Triggers" can be used, as well as playing around with how lighting interacts with the scene and the sprites.
- Lighting Settings have been changed. The render pipeline now uses deferred rendering instead of forward rendering. Basically, this means that GPU usage is now based on screen size rather than scene complexity. This was done primarily for the cave, since I am bad at designing levels and do not know how to bake lights. This was less for optimization and more for convenience. Lights will no longer disappear at the cost of performance.
Closing Thoughts:
- The animations might be the biggest struggle for the project.
Files
v0.11.zip Play in browser
Oct 04, 2023
Edac-Sac
not cascade
Status | In development |
Author | nitsujturtle |
Genre | Action, Role Playing |
Tags | Psychological Horror, steg |
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