v0.14: the "bug bites!" update
Edac-Sac » Devlog
Here's the rundown:
- All enemies are currently being reworked to properly 1) have animations, and 2) attack instead of having contact damage.
- In addition, all entities have to be reworked due to a bug with the transforms.
New changes:
- The "bug AI spread when close to other bug" feature has previously actually been entirely unused, since it only checked to see when bugs entered the sphere of influence rather than if they spawned within it.
This has now been fixed on start.For some reason it is still broken but I'm not going to bother to fix it just yet. I really should playtest these things before uploading. - In anticipation of every single enemy breaking, scenes such as The Dark Knight's Trials and The Final Cave have been closed off.
- Flies can bite! This gives you more room for error when approaching them. This also opens the gates to provide different attack types, state changes based on animations, and projectile attacks.
- Per the previous update, the sword slash has been returned to normal size.
- A "new track" has been added; a custom version of Minish Woods. It's noteworthy to add that this version has also been tweaked audio-wise in order to loop properly by making a version twice as long, then cutting it in half and using the second half of the audio, therefor properly linking it to itself.
Files
v0.14.zip Play in browser
Feb 15, 2024
Edac-Sac
not cascade
Status | In development |
Author | nitsujturtle |
Genre | Action, Role Playing |
Tags | Psychological Horror, steg |
More posts
- happy birthday saccersAug 27, 2024
- v0.16: OH GOD THE FLIES ARE REAL updateFeb 19, 2024
- v0.15: the "Dark Knight's Trials Returns" updateFeb 19, 2024
- v0.14b: the "i forgot my update convention" microupdateFeb 15, 2024
- v0.13: the "steg colored the thing thang" updateFeb 14, 2024
- v0.12f: we never moving on from 0.12Feb 14, 2024
- v0.12e: minor balance hotfixFeb 11, 2024
- v0.12d: cold fixJan 28, 2024
- casade momemtJan 28, 2024
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