v0.14b: the "i forgot my update convention" microupdate
Edac-Sac » Devlog
v0.14b
- Some enemies have been re-added. This included the Rhinos, Mothmins, and Dragonfly. Their behavior has been changed to accompany the shift in enemy structure.
- Rhinos are the same, except for a small change in "spread AI" and the addition of a bite attack, as well as new (placeholder) sprites for being ready.
- Mothmins now have extreme "spread AI," meaning that they don't stick around each other and sometimes surround the player.
- Dragonflies will charge you like normal, but will prepare a deadly three-bite combo right before flying by. They're probably a lot more engaging to fight than before.
- That one jump oversight is fixed. Instead of a raycast, the player uses a spherecast. While you can't go to that one platforming section to see the improvements, just know that you won't get stuck on the corners of things.
- I fixed the music. Literally nobody saw the broken version yet, but the piano track in the "Edac-Cap" song was missing because of a mistake when copying and pasting.
- A minor animation bug with attacking is fixed. Attacking the moment you charge up will no longer have graphical glitches, since the transition time in the animation has been tweaked.
As a quick note which should have been in a previous log:
- A glitch with shadows has been fixed with the change to a Long Term Support version of Unity. The 2D shadow for the sword exists now in the WebGL version of the build.
Files
v0.14b.zip Play in browser
Feb 15, 2024
Edac-Sac
not cascade
Status | In development |
Author | nitsujturtle |
Genre | Action, Role Playing |
Tags | Psychological Horror, steg |
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- v0.12e: minor balance hotfixFeb 11, 2024
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