V0.7: the Actually Writing Things In Devlogs update


combat getting spicy

also from now on ima probably actually format these devlogs because theyre more than jokes


v0.7

New Features:

  • Player Health: The player can now take contact damage. They start with 3 hp. Dying will reload the scene.
  • Player Sword: The sword itself is rather minor, but I've found out how to have sprites with proper shadows. The issue is that A) it takes a material for each one, and B) the 2D shadows look weird. (EDIT: It's all broken in WebGL...)
  • AI Spread: The basic AI now has a (complex-ish) system to allow them to spread out. Rhinos are the biggest display of this feature. It massively increases the threat that enemies pose when in groups, since they are more likely to surround you and are less likely to get multi-hit.
  • New Enemy Types: More placeholder enemies have been added. All enemies are listed as follows:


    • Fly: Flies towards the player. 
    • Rhino: Tracks the player. Keeps a distance from other enemies. Tries to flank.
    • Flylet: Flies towards the player. Small.
    • Spider: Walks at player.


Minor Changes:

  • Some textures have been added to the test scene to display the reflections on the "blue stone."
  • Movement in the air has been halved.
  • Hid some more steg cubes.


Closing Thoughts:

  • Bet nobody will ever read these ever. It's good practice though.
  • I'll keep comments open from now on. It'd be useful to get update-specific feedback, I guess.

Files

v0.7.zip Play in browser
Sep 12, 2023

Leave a comment

Log in with itch.io to leave a comment.