Erm


So basically, the dialogue system made by that guy is really cool and has a lot of features, but basically implodes if you select an option twice by clicking too fast.

That means that it's basically unusable for me because I don't know how to begin fixing it.

Also, thinking CWC definitely should follow after my more recent RPG framework, since it tends to do more with less in terms of work.

For proper visual novels, the visuals make up almost all the enjoyment. Since I'm more of a hobbyist artist, I can't rely on that as much.

(Also as an update to nobody in particular, I did try to make a twine version of CWC. It got too complicated too quickly, since I did not limit myself in terms of split paths. Any future project needs to be defined in scope.)

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